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Actor Peter Greene from ‘The Mask’ and ‘Pulp Fiction’ dies : NPR

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Actor Peter Greene at a press conference in New York City in 2010.

Actor Peter Greene at a press conference in New York City in 2010.

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Actor Peter Greene, known for playing villains in movies including Pulp Fiction and The Mask, has died. Greene was found dead in his apartment in New York City on Friday, his manager and friend, Gregg Edwards, told NPR. The cause of death was not immediately provided. He was 60 years old.

The tall, angular character actor’s most famous bad guy roles were in slapstick and gritty comedies. He brought a hammy quality to his turn as Dorian Tyrell, Jim Carrey’s nemesis in the 1994 superhero movie The Mask, and, that same year, played a ruthless security guard with evil elan in the gangster movie Pulp Fiction.

“Peter was one of the most brilliant character actors on the planet,” Edwards said.

He went on to work steadily, earning dozens of credits in movies and on TV, such as the features Judgment Night, Blue Streak and Training Day, a 2001 episode of Law & Order, and, in 2023, an episode of The Continental, the John Wick prequel series.

At the time of his death, the actor was planning to co-narrate the in-progress documentary From the American People: The Withdrawal of USAID, alongside Jason Alexander and Kathleen Turner. “He was passionate about this project,” Edwards said.

Greene was also scheduled to begin shooting Mickey Rourke’s upcoming thriller Mascots next year.

Rourke posted a close-up portrait of Greene on his Instagram account Friday night accompanied by a prayer emoji, but no words. NPR has reached out to the actor’s representatives for further comment.

Peter Greene was born in New Jersey in 1965. He started pursuing acting in his 20s, and landed his first film role in Laws of Gravity alongside Edie Falco in 1992.

The actor battled drug addiction through much of his adult life. But according to Edwards, Greene had been sober for at least a couple of years.

Edwards added that Greene had a tendency to fall for conspiracy theories. “He had interesting opinions and we differed a lot on many things,” said Edwards. “But he was loyal to a fault and was like a brother to me.”





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DoorDash driver faces felony charges after allegedly spraying customers’ food

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A woman is facing felony charges in Evansville, Indiana over a DoorDash delivery in which she allegedly sprayed the food with a substance that made the customers vomit.

In a press release, the Vanderburgh County Sheriff’s Office said that it was contacted on December 7 by a man who said that he and his wife vomited and experienced a burning sensation in their mouth, nose, throat, and stomachs after eating fast food ordered through DoorDash.

The man told NBC News that he noticed something red had been sprayed on the delivery bag, so he checked footage from their doorbell camera. According to the sheriff’s department, the footage shows that after dropping off the food and taking a photo, the woman appeared to spray a substance towards the food from a small aerosol can attached to her keychain.

The sheriff’s department said that using DoorDash records, detectives identified the woman as Kourtney Stevenson of Kentucky, who told local police in a phone call that she had been working for DoorDash while visiting her father, and that she’d used pepper spray to spray a spider. But the department also said that with an overnight low of 35 degrees Fahrenheit, “outdoor spiders in Indiana are not active and would not be capable of crawling on exposed surfaces.”

When Stevenson allegedly declined to come in for an interview, detectives obtained a warrant to arrest her for battery resulting in a moderate injury and consumer product tampering. She is now awaiting extradition to Indiana.

A DoorDash spokesperson said in a statement that Stevenson has been banned from the platform.

“We have absolutely zero tolerance for this type of appalling behavior,” the spokesperson said. “The Dasher’s access to the platform has been permanently removed, and our team is supporting law enforcement with their investigation.”

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The New York Times and NBC News both report that it’s not clear if Stevenson has a lawyer who can comment on her behalf.



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A AAA game for the Alien franchise is back in the works

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If Alien: Romulus reawakened your appetite for the iconic sci-fi franchise, the good news is that a promising video game could be on the way. According to an Insider Gaming report, a new game for the Alien franchise is back in development. The report’s sources mentioned that the single-player game will be set in a “decaying space station” as an arcade survival horror that can be compared to “Shadow of [the] Tomb Raider with Xenomorphs.”

It’s not the first time we heard about this Alien game, which was first reported on in 2022 under the codename “Marathon.” According to Insider Gaming, the game has cycled through several developers, but more recently landed with Eidos Montreal, which developed Shadow of the Tomb Raider and is currently working on the upcoming Fable reboot. The report added that the game’s development budget was increased to less than $75 million, up from the initial $30 million budget from a few years ago.

Insider Gaming‘s report noted that the game is still in “early development,” but could feature Ripley 8, the human-Xenomorph hybrid that was first seen in Alien Resurrection. The game’s details and release date are still subject to change, but Insider Gaming‘s sources said the game is “in a good place at this point” and is expected to release in 2028 on all platforms.



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Google Phone beta rolling out ‘urgent’ Expressive Calling

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Following the announcement at the start of this month, Phone by Google’s new “Expressive Calling” feature is beginning to roll out for beta users.

To check if this is available on your device, go to Phone Settings > General > Expressive Calling (near the bottom). The high-level preference (“Enhance calling with visual and haptic feedback”) is enabled by default. It’s up to you whether “Urgent call can interrupt Do Not Disturb” is on.

It appears that both parties have to be on the Phone by Google beta (version 203) to get this to work at this stage. If they are, the calling screen will show a “Mark call as urgent?” card above the usual controls that let you tap “Notify.” 

The person you are calling will see an “It’s urgent!” message on their screen with an animated siren emoji. If they miss the call, an “urgent” label will appear in call history. 

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In other developments, Phone by Google 202 is now in the stable channel, but the shorter bottom bar and “Keep portrait mode” setting are not yet widely rolled out. They remain in the beta, but hopefully these tweaks will see a server-side rollout sooner rather than later. 

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Arrest made in connection with fatal shooting in Rockland

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A man has been charged with murder in connection with a fatal shooting last month in Rockland, authorities announced Saturday.

Kevin Denis, 34, of Brockton was arrested Friday, according to the Plymouth County District Attorney’s Office. He is accused of the Nov. 11 killing of 29-year-old Darnel Andre of Rockland.

Police responding to reports of gunfire found Andre inside a parked car with multiple gunshot wounds, prosecutors said. He was taken to a local hospital, where he was pronounced dead.

People in the area told officials that a thin man dressed in dark clothing was seen fleeing the scene.

Based on evidence gathered during the investigation, prosecutors said state police developed probable cause to charge Denis.

Denis is scheduled to be arraigned on the murder charge Monday in Hingham District Court.



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Riding onboard with Rivian’s race to autonomy

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The robot swerved through the cafeteria of Rivian’s Palo Alto office, shelves adorned with chilled canned coffees — until it didn’t. Five minutes later, a man carefully pushed it out of everyone’s way, the words “I’m stuck” flashing yellow on the poor droid’s screen.

It was an inauspicious start to Rivian’s “Autonomy & AI Day,” a showcase for the company’s plans to make its vehicles capable of driving themselves. Rivian doesn’t make the cafeteria robot and isn’t responsible for its abilities, but there was a familiar message in its foibles: this stuff is hard.

Hours later, as I rode in a 2025 R1S SUV during my 15-minute demo of Rivian’s new self-described “Large Driving Model,” I was reminded of that message.

The EV equipped with the automated-driving software drove myself and two Rivian employees on a switchback route near the company’s campus. As we glided past Tesla’s engineering office, I noticed a Model S in front of us slow to turn into the rival company’s lot. The R1S eventually noticed this, too, braking hard just before the Rivian employee nearly intervened.

During my demo drive, there was one actual disengagement. The employee in the driver’s seat took over as we passed through a one-lane section of road due to some tree-trimming. Minor stuff overall. But it wasn’t exactly rare either; I spotted multiple other demo rides that had disengagements, too.

The rest of the drive went well enough for software that is not ready to be shipped, especially when you consider that Rivian threw out its old rules-based driver assistance system and adopted an end-to-end approach — which is how Tesla developed Full Self-Driving (Supervised). It stopped at stoplights, it handled turns, it slowed for speed bumps, all without programmed rules telling it to do these things.

A quiet pivot in 2021

Image Credits:Rivian

Rivian’s old system “was all very deterministic, and it was all very structured,” CEO RJ Scaringe said in an interview Thursday. “Everything that the vehicle did was the result of a prescribed control strategy written by humans.”

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Scaringe said that when Rivian saw transformer-based artificial intelligence taking off in 2021, he quietly “reconstituted the team and started with a clean sheet and said, let’s design our self-driving platform for an AI-centric world.”

After spending “a lot of time in the basement,” Rivian launched the new ground-up driving software in 2024 on its second-generation R1 vehicles, which use Nvidia’s Orin processors.

Scaringe said it was only recently that his company started to see dramatic progress “once the data started really pouring in.”

Rivian is betting it can train its Large Driving Model (LDM) on fleet data so quickly that it will allow the company to roll out what it calls “Universal Hands-Free” driving in early 2026. That means Rivian owners will be able to take their hands off the wheel on 3.5 million miles of roads in the U.S. and Canada (so long as there are visible painted lines). In the back half of 2026, Rivian will allow “point-to-point” driving, or the consumer version of the demo we received Thursday.

The ‘eyes off’ to ‘hands off’ challenge

By the end of 2026, after Rivian has started shipping its smaller, more affordable R2 SUVs, it will ditch the Nvidia chips and outfit those vehicles with a new custom autonomy computer unveiled Thursday. That computer, plus a lidar sensor, will eventually allow drivers to take their hands and eyes off the road. True autonomy — where a driver doesn’t have to worry about re-taking control of the vehicle — lies well beyond that and will largely depend on how fast Rivian can train its LDM.

This rollout introduces a near-term challenge for Rivian. The new autonomy computer and lidar won’t be ready until months after the R2 goes on sale. If customers want a vehicle that can handle eyes-off driving (or more), they’ll have to wait. But the R2 is a crucial product for Rivian, and the company needs it to sell well — especially in the wake of declining sales of its first-generation vehicles.

“When tech is moving as fast as it is, there’s always going to be some level of obsolescence, and so what we want to do here is to be really direct” about what’s coming, Scaringe said. The early R2s will still get Rivian’s promised “point-to-point” driving, which will be based on the new software and will be hands-off but not eyes-off.

“So [if] you’re buying an R2 and you buy it in the first nine months, it’s just going to be more constrained,” he said. “I think what will happen is some customers will say ‘that matters a lot to me, and I’m going to wait.’ And some will say ‘I want the newest, best things now, and I’m going to get the R2 now, and maybe I’ll trade it in a year or two, and I’ll get the next version later. Fortunately, there’s so much demand backlog for R2 that we think, by being upfront with this, customers can make the decision themselves.”

“In a perfect world, everything times at the same time, but the timeline of the vehicle and the timeline of the autonomy platform are just not perfectly aligned,” he said.

When I first interviewed Scaringe in 2018, before Rivian even showed what its vehicles looked like, he shared a goal that still rattles around my head. He wanted to make Rivian’s vehicles so capable of driving themselves that: “if you go for a hike, and you start at one point and you finish at another point, you have the vehicle meet you at the end of the trail.”

It was the kind of pie-in-the-sky promise about self-driving cars that was all the rage seven years ago, but it stuck with me at least because it was something that felt true to Rivian’s whole brand of aspirational adventure.

Scaringe told me Thursday he still thinks it’s possible for Rivian to enable a use case like that in the next few years. It certainly won’t happen until the company tests and builds its more-capable R2 vehicles, which is at least a year away in a best-case scenario.

“We could [do that]. It’s not been a huge focus,” he said. That could change as the company gets closer to level 4 autonomy, though, since by then the company will have its LDM trained on trickier roads without guiding features like lane lines.

“Then, it becomes a bit of a like, what’s the ODD [operational design domain]? Dirt roads, off road? Easy,” he said. Just don’t expect a Rivian driving itself up Hell’s Gate in Moab.

“We’re not putting any resources into rock crawling autonomously,” he said. “But in terms of getting to the trail head? For sure.”



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Amazon pulls its bad AI video recaps after Fallout fallout

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Amazon has responded to viewers catching errors in its AI-generated season recaps by apparently pulling them from Prime Video. The company announced its new Video Recaps feature in November as a way to make it easier to jump into a new season of a show, but the feature had issues: A recap created for Fallout included factual errors about the plot and the setting of the show.

On Prime Video, recaps can be played in the “Extras” section if you’re watching on the web, or via a dedicated “recap button” on the show’s page, according to Amazon’s original Video Recaps announcement. If you head to the Fallout season two page now, the erroneous recap has been removed. In fact, at least on the web, there are currently no video recaps available on the show’s Amazon was testing the feature on, which includes Fallout, Bosch, Upload, The Rig and Tom Clancy’s Jack Ryan.

Engadget has contacted Amazon for more information on why the recaps were removed. We’ll update this article if we hear back.

Video Recaps are just one of the ways Amazon is trying to integrate AI into its different products and services. The company offered AI-generated English dubs for select anime shows on Prime Video, before it pulled the dubs after users complained. Amazon also uses AI to generate recaps for long-running book series that are sold through the Kindle Store.



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Pixelated 081: Gemin-eyes

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Welcome to episode 81 of Pixelated, a podcast by 9to5Google. This week, Abner shares his experience with trying out some early samples of glasses running on Google’s Android XR platform with Will and Damien. After a surprisingly impressive demo, is it time to start getting excited for the return of Google Glass-esque technology? The trio also dips into some new changes coming to Wear OS and take a quick look at the first One UI 8.5 beta, if only to ask: what’s up with the iOS-ification of Android?

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Timecodes

  • 00:00 – Intro
  • 00:58 – Google’s AI glasses demo
  • 33:43 – Wear OS updates
  • 38:12 – One UI 8.5 and Android’s design language
  • 46:09 – Wrap-up

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Drop us a line at gtips@9to5g.com, leave a comment on the post, or reach out to our producer.

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Mass. casino winner: Jackpot prize won off slot machine

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Coin Trio
On Dec. 1, the MGM Springfield player bet $8.80 to win $15,376 off of the game “Coin Trio.”MGM Springfield

A slot machine bet ended an MGM Springfield player walking away a jackpot prize winner.

On Dec. 1, the player bet $8.80 to win $15,376 off of the game “Coin Trio.”

Overall, there are more than 1,500 slot machines at MGM Springfield.

The Springfield casino distributed more than $100 million in jackpot prizes over the year.

The casino paid out more than $12.9 million in jackpots during July, marking the peak month for winnings.

September concluded with more than $11.8 million in jackpot prizes. October and November had slightly more winnings with $11.9 million each.

Players must be 21 years or older.

For those who need help with responsible gaming, call the helpline at 1-800-327-5050 or go to GameSenseMA.com.

Heather leads the breaking news and public safety teams. She has worked for MassLive as a reporter and a social media producer. She was formerly a freelancer in Los Angeles, working for Religion News Service,…

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Remembering world-renowned architect Frank Gehry : NPR

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DAVID BIANCULLI, HOST:

This is FRESH AIR. I’m David Bianculli. Today, we’re going to commemorate Frank Gehry, who was one of the most famous and influential architects in the world. He died last week at the age of 96. Frank Gehry designed the Guggenheim Museum in Bilbao, Spain, which architect Philip Johnson described as the most important building of our time. He also designed the Disney Concert Hall in LA and Seattle’s Experience Music Project, a music museum inspired by Jimmy Hendrix. Gehry’s work has been described as looking more like sculptures than buildings. When Scott Pelley of “60 Minutes” profiled him in 2002, Pelley said, quote, “Gehry is to architecture what Einstein was to physics, what Picasso was to painting, what Jordan is to basketball,” unquote. We’re going to listen back to his 2004 interview with Terry Gross. At the time, his latest project was the music pavilion at Chicago’s new 24 1/2 acre Millennium Park.

Like his Guggenheim Museum, the exterior of this Music Pavilion has curving, billowing, floating shapes – shapes that are actually made of heavy, hard steel. Terry asked how him he started working with those steel forms.

(SOUNDBITE OF ARCHIVED NPR CONTENT)

FRANK GEHRY: I came into architecture at the height of modernism. After the war, decoration was a sin. Purity, functionalism, all of that stuff. And…

TERRY GROSS: So it was an era of purity and functionalism, a lot of glass and steel high-rises.

GEHRY: Right. And it became very cold and inhuman and lifeless. Probably some people yearned for bringing decoration back, and they tried it for a while. I went a different route. I thought it was possible within the aesthetics of the day to find a way to express feeling and humanistic qualities in a building. And I got interested in movement – the sense of movement, having a humanistic effect on an inert building. And there are examples in history of that. And I’ve alluded – I’ve talked about it before – the Shiva dancing figures from India, the – a multiarmed dancer in bronze. And the best ones, when you look at them and turn away and look back, you’re sure they moved. I was fascinated with that sense of movement. And since our culture, when I started making my work, was a moving environment – plains, trains, cars, whatever – I talked about it and I thought about it, but I wasn’t clear about it until I started experimenting, quite accidentally, with fish forms.

GROSS: Let me ask you about fish. I mean, fish, as we all know, have – they have spines, but they’re so flexible. Ad they can, you know, bend and curve. What was the parallel you saw between fish and what you wanted to do in your architecture?

GEHRY: I was interested in movement. And I loved the drawings of Hiroshige and Japanese woodcuts of carp. And I love the quality of them, and I always thought they were very architectural. I also saw a fish as being on Earth 300 million years before man. And when my brethren started to regurgitate the past in the post-modern movement, as it was called, the past they were regurgitating was anthropomorphic. And I said, well, if you’re going to go back, you might as well go back 300 million years before man to fish. And, you know, it was a sort of a sarcastic remark and kind of – I didn’t even realize what I was talking about when I said it.

And I started drawing – whenever I saw one of those post-modern buildings, I would angrily sketch in my book pictures of fish. And I made a 35-foot wooden fish for the fashion house in Italy for an exhibit. And the 35-foot wooden fish was very kitsch and very embarrassing-looking object, but you stood beside it, it had the same character that the Shiva dancing figure – you turned away and looked, and you thought it moved. And so, quite accidentally, I found myself into a language that I was really looking to find. And like everything else, it happened by accident.

GROSS: So you were looking to find a way of making something very stable.

GEHRY: That expressed movement.

GROSS: That expressed movement. And you found it through the form of the fish. And how does that connect to the forms that you’ve used in recent architecture?

GEHRY: Well, I then made shapes – I started to say, what could I do to this wooden fish that would make it less embarrassing as a piece of kitsch? And I cut off the tail, and I cut off the head, and I cut off the fins. And I started to abstract it. And I made a shape, an abstracted – let’s call it a filet of fish…

(LAUGHTER)

GEHRY: …That I used in a show, an exhibit, I did at the Walker Art Museum. And it still had this – that quality of movement when you looked back and looked around. And I made that out of a wooden frame and covered it with metal. And so that was the beginning of the language, and I took that language into the buildings.

GROSS: But, you know, in some of your buildings, including the new Pritzker Pavilion in Chicago and the Disney Concert Hall and the Guggenheim Museum, those kinds of curving shapes, they’re not made out of wood. I mean, they’re made out of steel or – I mean, titanium. And how did you realize that that would be – how did you start working with titanium as a medium for something that would be really firm and stable, strong but also moldable and – not moldable. I guess it’s more – I don’t know. Are you molding it. Or are you…

GEHRY: (Laughs) Yeah.

GROSS: How are you getting the shape?

GEHRY: OK, here’s how you do it. I do maybe 50 models. They look – sometimes they look like crumpled paper, so people think I crumple up paper and that’s how they get there. And I do – I analyze the shapes as though they’re structures with the computer to determine whether I’m within the budgetary constraints. And over time, I slowly evolve these shapes and refine them. And then you’ve got to decide what skin to put on it, the exterior surface. A long time ago – you know, buildings are a wall and a roof, right?

GROSS: Mm-hmm.

GEHRY: And usually, the wall is a different material than the roof. And I wanted – a long time ago, tried to make the buildings into one shape. I thought if I could make it one piece, that I would have a lot of flexibility. So I – metal roofing is tradition for centuries. And there’s a tradition, and there’s a detailing tradition and there’s a performance tradition, so that you can rely on it not to leak, not to get you in trouble if you follow the rules of it. I started making the whole building. I started to take the roofing material down and make the walls part of the roofing material. So it all was one material. And the choices then were copper, and then you have stainless steel, and you’re pretty much limited to a palette like that.

Now copper, when you put it on a building, turns very dark for about 10 years, and it’s kind of morose. So it – unless you pregreen it – and when you pregreen it, it looks kind of phony to me, so I reject that. And I started using stainless steel. And when you go to Bilbao and you use stainless steel – Bilbao’s a city that has a lot of rain and a lot of gray skies, and stainless steel and gray skies goes dead. You’ll see that. The stainless steel in Millennium Park will go quiet when it’s cloudy. it won’t shine. And…

GROSS: ‘Cause it’s a reflective, so it can reflect the sky…

GEHRY: Yeah, reflects the sky. If the sky’s gray, it reflects the gray sky.

GROSS: Right.

GEHRY: And it goes gray. In Bilbao that would have been difficult. And I found titanium by accident. that in a gray sky, it turns golden…

GROSS: Oh.

GEHRY: …And shines. And so I used it in Bilbao. It’s very expensive. The reason I didn’t use it here, it would have increased the budget by a lot of money. And since these shapes were not – it wasn’t one whole building, they were mostly vertical, I think they’ll be OK.

GROSS: I want to read you a list of descriptions of the Guggenheim Museum that you built in Bilbao, Spain, as written by journalists – a pile of improbably huge fish, fractured tin-foil flowers, a fantastic dream ship, all sails, full sweeping upstream, Marilyn Monroe’s wind-assisted skirts, an exploded artichoke, heart vast hulls of a ship that used to loom over a shipbuilding town, a prehistoric beast advancing with leg and foot toward the water, an explosion in a sardine factory, a monstrous flower, a fairy-tale castle. What do you think?

(LAUGHTER)

GEHRY: Yeah, it’s fine. You know, I try to describe it but not in those kind of terms, no.

BIANCULLI: Architect Frank Gehry speaking with Terry Gross in 2004. More after a break. This is FRESH AIR.

This is FRESH AIR. Let’s get back to Terry’s 2004 conversation with Frank Gehry. The globally famous and influential architect died last week at age 96.

(SOUNDBITE OF ARCHIVED NPR CONTENT)

GROSS: You were born in Toronto.

GEHRY: Yeah.

GROSS: And for four years you move with your family to a small mining town in Canada called Timmins.

GEHRY: Timmins, Ontario.

GROSS: Yeah, where your father worked for the distributor of slot machines and pinball machines.

GEHRY: Yup.

GROSS: And, boy, old pinball machines were so great. I mean, they were so – they were kind of like billboards or neon signs or, like, things that would light up and all kinds of like…

GEHRY: Right.

GROSS: …Pictures and stuff. Did you love the design of those pinball machines?

GEHRY: They were always in the basement somewhere in my house, and I used to play with them and help him fix them and stuff like that. Yeah. I guess so. You know, when you go through a childhood like that – and it was a tough one because they were tough times for the family – and you tend to want to cut that part of your life off.

GROSS: So you don’t think about it very much.

GEHRY: Forget about it.

GROSS: Right.

GEHRY: But he was involved with the carnival business, in a way, and used to bring those kind of people home. And I met – as a kid, I met a lot of them. And there was a blind boxer, Black guy, that used to baby sit me, I remember. The good thing about it all…

GROSS: Oh, wow.

GEHRY: …was that – the mix of people that I was exposed to…

GROSS: Yeah.

GEHRY: …As a kid, which has helped me in life. I mean…

GROSS: Well, one thing I think you have not forgotten about from that period, you’ve said that you were exposed to a lot of antisemitism in this small mining town.

GEHRY: Yeah.

GROSS: And did that contribute to the fact that you changed your name when you became an architect from Goldberg to Gehry?

GEHRY: Well, it was a factor and in allowing myself to be convinced by my ex-wife that it was the most important thing to do, I guess. I didn’t like the idea of changing it.

GROSS: Why was it so important to her?

GEHRY: We were going to have our first child, and there had been a lot of antisemitism I experienced, she experienced. And she said she didn’t want to bring a kid into the world to go through that. The name at that time was a caricature. There was a radio program called “The Goldbergs”…

GROSS: Right.

GEHRY: …That sort of…

GROSS: Right.

GEHRY: …Character – caricatured. And so – and I took a lot of heat for it. And, you know, I didn’t want to do it. My father hated me for letting her do it. My mother went along with it. And after she did it, I was so embarrassed. Every time I met somebody, I told them.

(LAUGHTER)

GROSS: But you wouldn’t go back to Goldberg now. Too late, right?

GEHRY: Well, I’m married to a Panamanian girl, Berta, who threatens to go back to it. She’d like to be Berta Goldberg, she says. But I doubt if we’ll do it.

GROSS: Well, you’ve made the Gehry name too famous (laughter).

GEHRY: I think my kids – my son Sam flirts with it ’cause he wants to be an architect. So he may just want to get rid of the Gehry name for a while.

GROSS: Now, your first building that really got a lot of attention and that ended up being pretty controversial was your own home. You had moved into a small, two-story cottage? Is that a fair word for it? And you kind of designed a new home around it. And if you look at it, like, in a photograph, you have this, like, two-story building, and then around that you have – there’s sheet metal and plywood…

GEHRY: Corrugated metal.

GROSS: Corrugated metal. And then on the second story there’s, like, chain-link fencing around it.

GEHRY: Yeah.

GROSS: And it almost looks more like an assemblage – you know, like an assemblage sculpture than architecture because there’s so many – it’s so mixed -media.

GEHRY: Yeah.

GROSS: And, like, the textures all seem to be kind of conflicting. And you’re not really sure, what is the purpose of the chain-link fence on the second floor. Is there a purpose for it (laughter)? Is it just there as, like, another material to contrast with the other material?

GEHRY: Well, there was a purpose when I did it.

GROSS: What was the purpose?

GEHRY: The kid was 2 years old, and his room had a door to the outside to the terrace. And the first day I was there, he started climbing down the wall (laughter). And so we put up the chain-link fence with the idea that it would be safe. It’d be like a safety place for him to play on the upstairs, outdoors of his room. And then once I started – committed myself to doing that, I then started to do things with the way it looked, I guess, and proportioned it. But it didn’t work…

GROSS: Yeah. And with some pretty odd angles, right?

GEHRY: Yeah, yeah. Well, I started doing that.

GROSS: Yeah.

GEHRY: But I had played with it because chain-link is the most despised material ever. People hate it, and yet they use it so prevalently all over the world. And I was trying to figure out, how could it be so despised and yet so used and so much denial about it? That people use it, and then they say, Well, no, no, that’s a tennis court But it’s a damned chain-link fence. So I decided to study – I like that idea of things that people deny exist and tried to see if I could figure out a way to make it better or usable. Since they were going to use it anyway, maybe I could help them make it look prettier.

And I started to explore the qualities of it that I thought were – you know, as a material, it works like a scrim. If you look at it straight-on, you look through it, if you look at it on the angle, it closes up like a scrim does. And there are different weights of it and different coatings on it, and so I did a whole lot of research on it. By the time I got to the house, I was playing with it. I had the beginning of a language with it.

GROSS: Do you still live in that house?

GEHRY: Yes.

GROSS: Still have the chain-link fence on the second floor?

GEHRY: Yes.

GROSS: Even though there’s no baby?

GEHRY: And the kid climbed out – he climbed over the chain-link. It didn’t work. He climbed over it.

GROSS: When he got a little older.

GEHRY: No, right away.

GROSS: Really?

GEHRY: He was up, over it and out.

GROSS: That’s some athletic baby you had there.

GEHRY: Yeah (laughter). He was something.

GROSS: So do you still – what are your gut feelings now about chain-link?

GEHRY: Well, I don’t use it very much, even though I’ve figured out how to use it. People sometimes ask me to use it, and I refuse. But I’ve done some things with it. I’m not against it. It’s just not – I haven’t been too interested in it. We are designing a new house, though. I am…

GROSS: Oh, you’re designing a new house for yourself?

GEHRY: Yeah, from scratch in…

GROSS: Where?

GEHRY: …Venice, California. And I’m working on it now. So…

GROSS: What’s the most important thing you want that you don’t have now?

GEHRY: A garden. I bought a piece of land that’ll give me a garden.

GROSS: That’s nice. And will there be a kind of architectural design around the garden or…

GEHRY: Yeah. I’m doing a – it’s a half-acre lot, and so I’m building several pavilions.

GROSS: Oh.

GEHRY: More like the Philip Johnson house in New Canaan, where there’s a living room, and then there’s a separate room – a building for bedrooms and stuff.

GROSS: So it’ll be like two separate houses.

GEHRY: Yeah.

GROSS: Why do you want that?

GEHRY: I’d like to live in the garden…

(LAUGHTER)

GROSS: OK.

GEHRY: …Or outdoors. You can do that in LA quite easily.

GROSS: Yeah, I guess so. I guess so.

GEHRY: Yeah.

GROSS: Well, thank you so much. Congratulations on the completion of the Pritzker Pavilion. And thank you so much for talking with us.

GEHRY: Thank you very much.

BIANCULLI: Frank Gehry speaking to Terry Gross in 2004. The world-famous architect died last week. He was 96 years old. After a break, we remember Raul Malo, lead singer of the Mavericks, who died this week at age 60. And Justin Chang reviews the newest movie in the “Knives Out” franchise, “Wake Up Dead Man.” I’m David Bianculli, and this is FRESH AIR.

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