In a back-and-fourth NBA Finals, things between the Pacers and Thunder will be decided on Sunday night in Game 7’s winner-take-all battle in Oklahoma City.
Only one team has won two games in a row so far this series: Indiana led the series, then Oklahoma City tied it, then Indiana retook the lead, then Oklahoma City tied it again, then it was the Thunder who moved one win away and then the Pacers knotted the matchup for a third time.
Betting: Check out our MA sports betting guide, where you can learn basic terminology, definitions and how to read odds for those interested in learning how to bet in Massachusetts.
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SlingTV offers a variety of live programing ranging from news and sports and starting as low as $20 a month for your first month. Subscribers also get a month of DVR Plus free if they sign up now. Choose from a variety of sports packages without long-term contracts and with easy cancelation.
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Game 7: After a back-and-forth NBA Finals, it’s time for the Thunder and Pacers to decide the title
By TIM REYNOLDS AP Basketball Writer
OKLAHOMA CITY (AP) — Oklahoma City Thunder coach Mark Daigneault knows exactly why the NBA Finals are coming down to a Game 7.
“It’s a contest of wills,” he said.
And to this point, neither side has lost its will.
Back and forth they have gone, the Thunder and the Indiana Pacers. Indiana led the series, then Oklahoma City tied it, then Indiana retook the lead, then Oklahoma City tied it again, then it was the Thunder who moved one win away and then the Pacers knotted the matchup for a third time.
After all that, Game 7.
It happens Sunday, with tipoff at 8:07 p.m. Eastern, for the NBA title. After six games — some close, some blowouts, the teams alternating who is in control of the series — there clearly is a mutual admiration between the clubs.
“It’s two teams where the whole is better than the sum of the parts,” Daigneault said. “It’s two teams that are highly competitive. Two teams that play together. Two teams that kind of rely on the same stuff for their success that are squaring off against each other.”
It is the 20th Game 7 in NBA Finals history. Home teams went 15-4 in the previous 19. Indiana is seeking its first NBA title; Oklahoma City would say the same, although the franchise won the 1979 title when the team played in Seattle.
And the winner will become the seventh different champion in the last seven seasons, a run of parity like none other in NBA history. Pacers forward Pascal Siakam was part of the Toronto team that won in 2019, Thunder guard Alex Caruso was part of the Los Angeles Lakers team that won in the pandemic “bubble” in 2020, Milwaukee won in 2021, Golden State in 2022, Pacers forward Thomas Bryant and Denver prevailed in 2023 and Boston won last year’s title.
Late Sunday night, NBA Commissioner Adam Silver will hand the Larry O’Brien Trophy to either the Thunder or Pacers — one of whom will become the ninth franchise to win a title in Silver’s 12 seasons leading the league. His predecessor, David Stern, saw eight different franchises win championships in his 30 seasons as commissioner.
“You never know how it’s going to go,” Pacers coach Rick Carlisle said. “I’d be lying if I said this has gone exactly as I expected because each playoff series, each game is a different thing. Each game takes on a different personality, has different characteristics. Different guys step up. Different situations happen, etc. The truth is that nothing else previous to this matters at all now. We’re just down to one game and one opportunity. We’re really looking forward to it.”
While LinkedIn users seem to have embraced AI, there’s one area that’s seen less uptake than expected, according to CEO Ryan Roslansky: AI-generated suggestions for polishing your LinkedIn posts.
“It’s not as popular as I thought it would be, quite frankly,” Roslansky told Bloomberg. When asked why, he argued that the “barrier is much higher” to posting on LinkedIn, because “this is your resume online.” Plus, users can face real backlash if they post something that’s too obviously generated by AI.
“If you’re getting called out on X or TikTok, that’s one thing,” he added. “But when you’re getting called out on LinkedIn, it really impacts your ability to create economic opportunity for yourself.”
At the same time, Roslansky noted that the professional social network has seen a 6x increase in jobs requiring AI-related skills over the past year, while the number of users adding AI skills to their profiles is up 20x.
And he said he uses AI himself when he talks to his boss, Microsoft CEO Satya Nadella: “Every time, before I send him an email, I hit the Copilot button to make sure that I sound Satya-smart.”
NetEase, the Chinese video game company that published Marvel Rivals and Bungie’s Destiny: Rising, has announced its first single-player AAA game. It’s a story-driven third-person action-adventure game called Blood Message, and as Polygon notes, it’s in the vein of Uncharted and Assassin’s Creed. The story is set in the final years of the Tang Dynasty, which ruled imperial China from 618 to 907. In Blood Message, players take control of a nameless messenger and his son “to deliver a message that holds the fate of their war-torn homeland.”
Players will have to journey through desolate deserts and the vast wilderness of East and Central Asia. The trailer shows the messenger and his son fighting enemies in the desert, surviving avalanches, working with mysterious characters and discovering ancient artifacts. It also shows the game’s cinematic cutscenes, stealth and survival mechanics, as well as the landscapes players can expect to see.
“We are ushering players into a new generation of high adventure with Blood Message,” said Zhipeng Hu, the Lead Producer and NetEase Executive Vice President. “As our first completely single-player focused experience from NetEase Games, after two decades of deep dedication to the gaming industry, we are prepared to deliver a truly epic and cinematic experience for players around the world.”
NetEase has yet to announce a release date, but Blood Message will be available for consoles and the PC. The game’s announcement shows that Chinese developers are increasingly making more inroads into the AAA space. Black Myth: Wukong, which is widely considered as the first AAA game from China, was originally released last year and will be available on the Xbox in August.
Like most Google apps, Messages A/B tests many features. However, it takes the RCS/SMS client a rather long time to actually launch these capabilities in stable even after they are announced. From various reports, Google itself, and devices we’ve checked, this is the current state of Messages.
Update 6/21:
Still rolling out (beta)
These are Messages features that Google announced or have been spotted in the wild by beta users.
Material 3 Expressive redesign
The chat interface is now its own container with rounded corners at the top. Google has removed the bubbly backgrounds for solid colors. The ‘plus’ menu is its own container with larger pills that lack any background color.
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Old vs. new
The Emoji, GIFs, Stickers, and Photomoji pickers make use of connected button groups, with that row and the search bar flipped. As such, you don’t have back-to-back text fields.
The “Search messages” page has been redesigned with heavy use of containers.
That’s also the case in the “New chat” contacts list.
Google has revamped how images appear in a thread, with photos sent at the same time now grouped together. The fullscreen image viewer has also been redesigned with a blurred background and preview of the last and next image, while you can react from the new bottom row.
Finally, the Settings page also gets Material 3 Expressive.
Sensitive Content Warnings
This safety feature blurs images “that may contain nudity” with the ability to delete them before viewing. It also reminds “users of the risks of sending nude imagery and preventing accidental shares” before they send or forward something that may contain nudity.
Sensitive Content Warnings work on-device (via Android System SafetyCore), with no “classified content or results” sent to Google. Those over 18 can optionally enable it from Messages Settings > Protection & Safety > Manage sensitive content warnings.
Read receipts redesign
Following the last redesign in early 2023, another revamp places read receipts in a circle at the bottom-right corner of message bubbles (and images).You swipe left to see all timestamps and the end-to-end encryption status, while you swipe left to reply/quote a message. This started rolling out in August 2024, with more people receiving it in November.
Ellipsis
Sending
Single check with ring
Sent
Double check with ring
Delivered
Double check solid circle
Read
In January 2025, Google tweaked the design to make the circular background white. In no longer matching the bubble color, the read receipts stand out a great deal more.
L-R: Current, redesign, latest
Dual SIM RCS support
More than one SIM card will appear as “Connected” in Settings > RCS chats. This will aid international RCS adoption. It started rolling out in January 2024 but was later pulled, with more reports this August. As of late October, many more people — including in the US and physical + eSIM — are getting it.
As of January 2025, more people are seeing dual SIM RCS enabled.
Coming soon
Key Verifier
At The Android Show in May, Google announced Key Verifier to “help protect you from scammers who try to impersonate someone you know” in Google Messages. This tool lets you “verify the identity of the other party through public encryption keys.” Contact keys take the form of a scannable QR code that will be available in the Google Contacts app.
For example, if an attacker gains access to a friend’s phone number and uses it on another device to send you a message – which can happen as a result of a SIM swap attack – their contact’s verification status will be marked as no longer verified in the Google Contacts app, suggesting your friend’s account may be compromised or has been changed.
Google says “Key Verifier will launch later this summer in Google Messages on Android 10+ devices.”
Recent launches (stable)
[New] Custom group chat icons
Instead of seeing up to four small circular profile pics of contacts in group chats, Google Messages will let you set a custom image. Open Group details or tap the top bar of the conversation, then hit the camera icon in the corner to upload.
Delete for everyone: Messages may still be seen by others on older app versions
Delete for me
[New] Snooze notifications
You can now “Snooze chat” for: 1 hour, 8 hours, 24 hours, or Always. To do so, long-press on a conversation from the main list for the new alarm clock icon or find it in the contacts Details page. The conversation will be grayed out with the clock icon underneath the time/date, while you also get a banner inside the chat where you’ll find “Stop snooze.”
[New] RCS status in ‘New chat’ contacts list
The “New conversation” page becomes the “New chat” — which is more closely aligned with RCS terminology — list. Contacts with RCS get a badge at the right, while their name and number feature Dynamic Color theming instead of just being black/white (SMS).
Gallery + camera redesign with ‘Original quality’ sending
Google Messages has merged the camera viewfinder and gallery. The old image picker was more compact and kept you in the conversation. When taking a photo or video, you’ll always see 3-6 recent shots. Swiping up reveals more (with “Folders” at the bottom), while you can “Write a caption” before sending.
With this redesign, Google is rolling out the ability to send pictures and videos in “Original quality.” There are two media quality options when sending:
“HD” Optimize for chat: Send quality media faster, uses less data
“HD+” Original quality: Sends at full media resolution
This has been in testing since November, and is now widely available.
Expanded text field limit
After limiting the text field to four lines, Google Messages is letting the box get much taller at 14.
Real-time and expanded Scam Detection
Announced at the start of March, Google Messages will “flag conversational text patterns commonly associated with scams,” especially those that “seem harmless, but turn dangerous over time.” This works on-device, with users seeing a “Scam Detection” card that says “Likely scam: Suspicious activity detected. Common scams often start this way.” You can “Report & block” or tap “Not a scam.” This measure targeting conversational scam is part of the existing Google Messages Settings > Spam protection setting. It is “launching in English first in the U.S., U.K. and Canada and will expand to more countries soon.”
A law that’s meant to be a last resort is often turned to amid the opioid overdose crisis.
Massachusetts has one of the largest systems of involuntarily committing people for substance use-disorder treatment. That’s according to Leo Beletsky, a professor of law and health science at Northeastern University who served on the state’s Section 35 Commission.
Paul Pope has written and drawn some of the most gorgeous comics of the twenty-first century — from “Batman: Year 100,” in which Batman challenges a dystopian surveillance state, to “Battling Boy,” with its adolescent god proving his mettle by fighting giant monsters.
But it’s been more than a decade since Pope’s last major comics work, and in a Zoom interview with TechCrunch, he admitted that the intervening years have had their frustrations. At one point, he held up a large stack of drawings and said the public hasn’t seen any of it yet.
“Making graphic novels is not like making comics,” Pope said. “You’re basically writing a novel, it can take years, and you work with a contract. No one can see the work, so it can be very frustrating.”
It’s all part of what Pope described as “a number of chess moves” designed to “reintroduce” and — he grudgingly admitted — “rebrand” himself.
Pope is reemerging at a fraught time for the comics industry and creativity in general, with publishers and writers suing AI companies while generative AI tools go viral by copying popular artists. He even said that it’s “completely conceivable” that comic book artists could soon be replaced by AI.
The contrast is particularly stark in Pope’s case, since he’s known for largely eschewing digital tools in favor of brushes and ink. But he said he isn’t ruling out taking advantage of AI, which he already uses for research.
“I’m less concerned about having some random person create some image based on one of my drawings, than I am about killer robots and surveillance and drones,” he said.
The following interview has been edited for length and clarity.
Image Credits:Paul Pope/Archaia
You have a gallery show coming up, and it coincides with the second volume of your art book, “PulpHope.” How did those come about?
I got contacted by Boom Studios, I think it was late 2023, and they were interested in possibly collaborating on something [through their boutique imprint Archaia]. So we went back and forth for a bit, I came on as art director, and I was able to hire my own designer, this guy Steve Alexander, also known as Rinzen, and we spent about nine months [in] 2024 putting the book together.
And then, coincidentally, I know Philippe Labaune, just from having been to the gallery, we have mutual friends and things, and he made the offer to show work from not only the book, [but] kind of a career retrospective. It’s ballooned into something really nice.
Are you somebody who thinks about the arc of their career and how it fits together, or are you mostly future-oriented?
I’d say a combination of both, because — I have said this elsewhere, but I think at a certain point, an artist needs to become their own curator. Jack Kirby famously said, “All that matters is the 10% of your best work. The rest of it gets you to the 10%.”
But then in my case, I do a lot of variant covers. I’ve worked on many things outside of comics that are kind of hard to acquire, whether it’s screen prints or fashion industry stuff. And I thought it’d be really cool if we do something that’s a chronological look at the life of an artist — [something that] focuses mainly on comics, [with] a lot of stuff that people have either never seen or it’s hard to find.
It’s the first of a number of chess moves that I’ve been setting up for a long time. And the gallery is — I would call it a second chess move. I have another announcement later in the summer for a new project.
Making graphic novels is not like making comics. You’re basically writing a novel, it can take years, and you work with a contract. No one can see the work, so it can be very frustrating. This stack here, this is my current work, and it’s all stuff that basically hasn’t been published yet. So I thought this was a great way to either reintroduce my work or — I hate the term “rebrand,” but rebrand myself.
In your essay “Weapons of Choice,” you talk about all these different tools you use, the brushes and pens, the Sumi ink. Has your working style been pretty consistent, pretty analog, for your entire career?
I would say mostly. I did start incorporating Photoshop for coloring and textures, kind of late to the game — I’d say it was not ‘till around 2003 or so.
I developed carpal tunnel around 2010, so I’ve tried to steer away from digital as much as I can, but I still use it. I mean, I use Photoshop every day. It’s just [that] most of what I do is the comics purism of ink on a paper.
Image Credits:Paul Pope/Archaia
Do you think of ink on paper as objectively better, or it just happens to be how you work?
I don’t think it’s better, to be honest. I think any tool that works is good. You know, Moebius used to say that sometimes he would draw with coffee grinds, he drew with a fork.
And I have some friends, in fact, a number of friends, who are doing highly popular mainstream books, who have gravitated toward digital work, or its various advantages. And I just don’t like that. But one thing [is,] I sell original art, and if you have a digital document, you might be able to make a print of it, but there is no drawing. It’s binary code.
Also, I feel an allegiance to the guys like Alex Toth and Steve Ditko, who took time to teach me things. Moebius, I was friends with him. Frank Miller. We all work in traditional analog art. I feel like I want to be a torchbearer for that.
How do you feel about the fact that comics-making is increasingly digital?
I think it’s inevitable. The genie is out of the bottle at this point. So now it’s a matter of being given a new, vivid array of tools that artists can choose from.
When you talk to younger artists, do you feel like there’s still a lane for them to do analog work?
Absolutely. One of the challenges now is, you can download an app, or you can get an iPad Pro and start drawing. I think the learning curve in some ways is a little quicker, and you can fix, edit, and change things that you don’t like. But it also means the drawing never ends.
One thing I really like about analog art is, it’s punishing. [One] piece of advice I got early on was, your first 1,000 ink drawings with a brush are going to be terrible, and you just have to get through those first 1,000. And it was true, it was humiliating — every time I sat down and tried to draw with the brushes, a lot of the work is going to be in your fingers or your wrists, and it’s easy to make mistakes, but gradually you get an authority over the tool, and then you can draw what it is you really see in your mind.
Before we started recording, we were also talking about AI, and it sounds like it’s something you’ve been aware of and thinking about.
Yeah, sure, I use it all the time. I don’t use it for anything creative outside of research. For example, I just wrote an essay on one of my favorite cartoonists, Attilio Micheluzzi. His library is being published by Fantagraphics right now, and I did the intro for the second book. It’s amazing, because there’s a lot of personal detail about the man that was really, really hard to find, unless you could literally go to — he died in Naples, but he spent a lot of his time in North Africa and Rome. This guy’s a man of mystery. But you now can get the dates of his birth and his death, what caused his death, what did he do? And AI helps with that.
Or sometimes, I work on story structure. But I don’t use it directly to create anything. I use it more like, let’s say it’s a consultant. My nephew writes [code] and he describes AI as a sociopath personal assistant that doesn’t mind lying to you. I’ve asked AI at times like, “What books has Paul Pope published?” It’s kind of strange, because maybe 80% of it will be correct, and 20% will be completely hallucinated books I’ve never done. So I tend to take my nephew’s point of view on it.
You have this skepticism, but you don’t want to rule out using it where it’s useful.
No, absolutely not. It’s a tool.
It’s a very contentious point with cartoonists, and there are important questions about authorship, copyright protection. In fact, I just had dinner with Frank Miller last night, we were talking about this. If [I ask AI to] give me “Lady Godiva, naked on the horse, as drawn by Frank Miller,” I can spit that out in 30 seconds. Some people might say, “Oh, this is my art.” But AI doesn’t generate the art from the same kind of place that humans would, where it’s based on identity and personal history and emotional inflection.
It can recombine everything that’s been known and programmed into the database. And you could do that with my stuff, too. It never looks like my drawings, but it’s getting better and better.
But I think really, speaking as a futurist, the real question is killer robots and surveillance and a lot of technology being developed very, very quickly, without a lot of public consideration about the implications.
Here in New York, at the moment, there’s a really great gallery on 23rd Street called Poster House. It’s pretty much the history of 20th-century poster design, which is right up my alley. So I went there with my girlfriend last week, and they currently have an exhibit on the atom bomb and how it was portrayed in different contexts through poster art. There was this movement “Atoms for Peace,” where people were pro-atomic energy [but] were against war, and I kind of liked that, because that’s how I feel about AI. I would say, “AI for peace.”
I’m less concerned about having some random person create some image based on one of my drawings, than I am about killer robots and surveillance and drones. I think that’s a much more serious question, because at some point, we’re going to pass a tipping point, because there’s a lot of bad actors in the world that are developing AI, and I don’t know if some of the developers themselves are concerned about the implications. They just want to be the first person to do it — and of course, they’re going to make a lot of money.
Image Credits:Paul Pope/Archaia
You mentioned this idea of somebody typing, “Give me a drawing in the style of Paul Pope.” And I think the argument that some people would make is that you shouldn’t be able to do that — or at least Paul should be getting paid, since your art was presumably used to train the model, and that’s your name being used.
It’s a good question. In fact, I was asking AI before our talk today — I think the best thing is to go to the source — “compare unlicensed art usage [for] AI-generated imagery with torrenting of MP3s in the ‘90s.”
And AI said that there’s definitely some similarities, because you’re using work that’s already been produced and created without compensating the artist. But in the case of AI, you can add elements to it that make it different. It’s not like [when] somebody stole Guns N’ Roses’ record, ”Chinese Democracy,” and put it online. That’s different from sitting down with an emulator for music with AI [and saying,] “I want to write a song in the style of Guns N’ Roses, and I want the guitar solo to sound like Slash.”
Obviously, if somebody publishes a comic book and it looks just like one of mine, that might be a problem. There’s class action lawsuits on the behalf of some of the artists, so I think this is a legal issue that is going to be hammered out, probably. But it gets more complicated, because it’s very hard to regulate AI development or distribution in places like Afghanistan or Iran or China. They’re not going to follow American legal code.
And then on the killer robot side, you’ve written a lot and drawn a lot of dystopian fiction yourself, like in “Batman: Year 100.” How close do you feel we are to that future right now?
I think we’re probably, honestly, about two years away. I mean, robots are already being used on the battlefield. Drones are used in lethal warfare. I wouldn’t be too surprised, within two or three years, if we start seeing robot automation on a regular basis. In fact, where my girlfriend lives in Brooklyn, there’s a fully robot-serviced coffee shop, no one works there.
And the scary thing is, I think people become normalized to this, so the technology is implemented before there’s the social contract, where people are able to ask whether or not this is a good [thing].
My lawyer, for example, he thinks within two or three years, Marvel Comics will replace artists with AI. You won’t even have to pay any artists. And I think that’s completely conceivable. I think storyboarding for film can easily be replaced with AI. Animatics, which you need to do for a lot of films, can be replaced. Eventually, comic book artists can be replaced. Almost every job can be replaced.
How do you feel about that? Are you worried about your own career?
I don’t worry about my career because I believe in human innovation. Call me an optimist. And the one distinct advantage we have over machine intelligence is — until we actually take the bridle off and machines are fully autonomous and have a conscience and a memory and emotional reflections, which are the things that are required in order to become an artist, or, for that matter, a human — they can’t replace what humans do.
They can replicate what humans do. If you’re trying to get into the business of, let’s say comics, and you’re trying to draw like Jim Lee, there’s a chance you might get replaced, because AI has already imprinted every single Jim Lee image in its memory. So that would be easy to replace, but what is harder to replace is the human invention of something like whatever Miles Davis introduced into jazz, or Picasso introduced, along with Juan Gris, when they invented Cubism. I don’t see machines being able to do that.
You were talking about the discipline needed to draw with a brush, and one of the things I worry about is, if we increasingly devalue the time and the money and everything it takes for somebody to get good at that, you can’t decouple the inventiveness of the Paul Pope who comes up with these cool stories with the Paul Pope who spent all his time making drawing after drawing with brushes and ink. If we think we can just focus on coming up with cool ideas, it’s not going to work like that.
I do think about this. I think it would be very challenging to be 18, 19, having grown up with a screen in front of you, you can upload an app to do anything, within seconds, and that’s just not the way most of human history has worked.
I mean, I don’t think we’re at that term “singularity” yet, but we’re getting really close to it. And that’s the one thing that worries me is whether we talk about killer machines or machine consciousness overtaking human ingenuity, it would almost be a forfeit on the part of the people to stop having a sense of ethics, a sense of curiosity, determination — all these old school, bootstrap concepts that some people think are old-fashioned now, but I think that’s how we preserve our humanity and our sense of soul.
The first big collection of your “THB” comics is coming this fall, and it sounds like that’s also a big part of the Paul Pope rebrand or relaunch, the next chess move. Is it safe to assume that one of the other next chess moves is “Battling Boy 2”?
Yes. It’s funny, because for a long time, we had it scheduled — “Battling Boy 2” has to come out before “THB” comes out. But there was some restructuring with [my publisher’s] parent company, Macmillan, and my new art director came on in 2023 and he said, “You know what, let’s just move this around. We’re going to start putting ‘THB’ out. It’s already there.” And I was so relieved because, again, “Battling Boy” is 500-plus pages, and I’d work on it, then I’d stop working to do commercial work. I work on it. I stop. I work on the movie. It’s like I’m driving this high performance car, but it doesn’t have enough gas in it, so I have to keep stopping and putting gasoline [in it]. So it’s been reinvigorating [to have a new book coming out], because it kick-started everything.
Xbox has come a long way since its humble beginnings as a chunky console. It’s recently taken on the form of an Asus gaming handheld, and it might even be packaged as a VR headset soon. According to an image leaked on X and Game Sandwich, Xbox is reportedly teaming up with Meta to release an Xbox-branded Quest 3S headset in the coming days. The rumored specs show a very similar build to the base model Quest 3S with 128GB of storage, but will reportedly be bundled with an Xbox wireless controller, a Meta Quest Elite strap and three months of Xbox Game Pass.
There’s been no official announcement from Xbox or Meta yet, but a blog post from 2024 noted that the two companies were working together to “create a limited-edition Meta Quest, inspired by Xbox.” While it’s important to take this rumor with a grain of salt, Xbox seems interested in opening up its hardware for collaboration with other companies, as indicated by the recent release of the ROG Xbox Ally.
As for the rumored Xbox version of the Meta Quest 3S, those who already own the base model headset might not be the target demographic since you can already run Xbox Game Pass on it. Instead, this VR headset could be marketed as a convincing entry point for anyone looking to get into VR and is already familiar with the Xbox ecosystem. According to Game Sandwich‘s sources, this Xbox-branded VR headset will cost $399 and is set to drop on June 24.
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Google Meet is joining Gmail, Messages, and Phone in getting Material 3 Expressive, though it’s a slightly smaller — ironically — redesign than Google’s other communication apps.
Material 3 Expressive in Google Meet starts by placing each past call in a container, with the first and last items in the list featuring more rounded corners. Google has increased the size of the profile image for big cards.
On the homescreen, this is the extent of M3E, with the search bar, navigation drawer, and what you get when tapping the “New” FAB (floating action button) unchanged. There are no changes to Settings.
Old vs. new
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The big Material 3 Expressive change is on the pre-call screen. The buttons for voice and video call are absolutely humongous. These larger touch targets honestly border comical in comparison to everything else on the screen. It just doesn’t seem proportional and almost feels like a sizing bug if Google hadn’t previewed this change at I/O.
At the top, the profile image, name, and email address of who you’re calling is placed in a pill and centered. Meanwhile, you scroll up to access the “Additional Encryption on/off toggle and other options like the meeting link.
The interface when you’re actually in a call was updated earlier this year and in hindsight it’s clearly M3 Expressive, with a toolbar for the bottom row of controls.
The homescreen and pre-call screen changes are not yet widely rolled out, but we’re seeing them with version 310 of Google Meet for Android.
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WASHINGTON (AP) — President Donald Trump said Saturday that the U.S. military struck three sites in Iran, directly joining Israel ’s effort to decapitate the country’s nuclear program in a risky gambit to weaken a longtime foe amid Tehran’s threat of reprisals that could spark a wider regional conflict.
There was no immediate acknowledgment from Iran of any strikes being carried out.
European governments may be reconsidering their use of American technology and services, according to a new report in The New York Times.
The flashpoint seems to come after President Donald Trump sanctioned Karim Khan, the chief prosecutor at the International Criminal Court, over the ICC’s decision to issue arrest warrants for Israel’s Prime Minister Benjamin Netanyahu and former defense minister Yoav Gallant.
In response, Microsoft turned off Khan’s email address. Casper Klynge, a former diplomat who has also worked for Microsoft, told the NYT that Microsoft’s action became “the smoking gun that many Europeans had been looking for,” pushing them to look at alternative options. (Some ICC workers have reportedly switched over to Swiss email service Proton, for example.)
“If the U.S. administration goes after certain organizations, countries or individuals, the fear is American companies are obligated to comply,” Klynge said.
For its part, Microsoft said it has subsequently made policy changes to protect customers similar situations, and it noted that it did not shut down the email accounts of four ICC judges who Trump sanctioned earlier this month. In addition, just this week, CEO Satya Nadella announced new “sovereign solutions” to protect European institutions.